3D, Technical Environment Artist
MUSE STUDIO, Immersive Experiences
Company Description MUSE STUDIO is a pioneer in immersive and interactive storytelling, specializing in creating cutting-edge audio-visual new media installations featured globally at prestigious institutions, festivals, and museums such as the Paris Louvre Museum Carousel, La Biennale di Venezia, and Art Basel. The studio is renowned for developing room-scale interactive VR art experiences, collaborating with internationally acclaimed artists, and integrating art with technology. Composed of a diverse team of artists, architects, software developers, and researchers, MUSE STUDIO embraces an interdisciplinary approach to foster innovation in creative industries. The studio partners with prominent organizations like Block Party, AURA Architectural and Urbanism Research Academy, and Ege University to push the boundaries of digital storytelling. Role Description This is a contract-based or full-time role for a 3D Technical Environment Artist, located in Greater Istanbul with hybrid work flexibility. The selected candidate will create high-quality, immersive 3D environments for interactive experiences and virtual reality projects. Responsibilities include designing and optimizing level layouts, developing textures, creating lighting setups, and collaborating with the creative team on game or simulation development. The role also involves working closely with artists and developers to implement functional and visually stunning environments, ensuring projects align with studio aesthetics and technical requirements. Qualifications Proficiency in Level Design and creating interactive 3D environments in a Game Engine Advanced knowledge for 3D modeling and design Skills in Lighting and Texturing techniques for crafting realistic and immersive visuals Experience in Game Development or working on virtual reality or interactive projects Strong understanding of optimization for performance in 3D/VR environments Ability to work collaboratively within a multidisciplinary team Strong problem-solving skills and adaptability to project requirements Experience with Unreal Engine or Unity A portfolio showcasing relevant 3D environment and technical work Basic knowledge in programming is a plus
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